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Halloween Tech

Here's a collection of some fun (in progress) things I've been working on recently. Breakdowns and descriptions coming soon!

Wounds based on knife location, bleeding over time
Rain VFX, drying off over time
Shapejump ability VFX
Customizable tinting shader for characters
Shapeslip ability VFX
Randomized blood wounds tied to character health
WPO Wind (without PivotPainter and Speedtree!)
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