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Facebook Rooms

Collaboration between Facebook and computer scientists and artists at Virginia Tech. The goal was to create high-fidelity models of 3 rooms with detailed furniture objects to be used in VR, along with procedural programming to reposition the objects for different scenarios. My role in the project was to oversee a group of graduate students to 3D scan real rooms that were set up, photogrammetry objects, retopologize and texture objects, and create a virtual set of each room at exact realistic scale with all objects in the room positioned and oriented as their real life counterparts. In addition, I contributed to each step in this process as well, and created online tutorials for other students working on the project to assist in these roles.

Below I have lit and rendered out each room using RenderMan in Maya.

Room 1

Photo

Shot1_photo.png

Render (Wireframe on Hover)

Photo

shot2_Photo.png

Render (Wireframe on Hover)

shot2_render.png
shot2_wire.png

Photo

shot5_photo.png

Render (Wireframe on Hover)

shot5_render.png
shot5_wire.png

Photo

shot4_photo.png

Render (Wireframe on Hover)

shot4_render.png
shot4_wire.png

Room 2

Photo

Room2_photo.png

Render (Wireframe on Hover)

Room2_Shot1__render.png

Photo

Room2_Shot2__photo.png

Render (Wireframe on Hover)

Room2_Shot2__render.png
Room2_Shot2__wire.png

Photo

Room2_Shot3__photo.png

Render (Wireframe on Hover)

Room2_Shot3__render.png
Room2_Shot3__wire.png

Photo

Room2_Shot4__photo.png

Render (Wireframe on Hover)

Room2_Shot4__render.png
Room2_Shot4__wire.png
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