Facebook Rooms
Collaboration between Facebook and computer scientists and artists at Virginia Tech. The goal was to create high-fidelity models of 3 rooms with detailed furniture objects to be used in VR, along with procedural programming to reposition the objects for different scenarios. My role in the project was to oversee a group of graduate students to 3D scan real rooms that were set up, photogrammetry objects, retopologize and texture objects, and create a virtual set of each room at exact realistic scale with all objects in the room positioned and oriented as their real life counterparts. In addition, I contributed to each step in this process as well, and created online tutorials for other students working on the project to assist in these roles.
Below I have lit and rendered out each room using RenderMan in Maya.
Room 1
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Render (Wireframe on Hover)


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Render (Wireframe on Hover)


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Render (Wireframe on Hover)


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Render (Wireframe on Hover)


Room 2
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Render (Wireframe on Hover)


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Render (Wireframe on Hover)


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Render (Wireframe on Hover)


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Render (Wireframe on Hover)

